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Using Games to Support STEM Curiosity, Identify, and Self-Efficacy

November 12, 2019 Lindsay Portnoy
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Portnoy, L., & Schrier, K. (2019) Using Games to Support STEM Curiosity, Identify, and Self-Efficacy. The Journal of Games, Society, and Self. 1(1), 66-96. Retrieved from https://kilthub.cmu.edu/articles/Journal_of_Games_Self_Society_Issue_1/7857578

Tags STEM, formative assessment, playful learning, games for learning, SEL
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