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Creating a prototype and testing your creation is another exciting aspect of the design thinking process! Woven within each element are countless formative tools that drive continuous feedback to learners.

Logic Models are presented in chapter 7 as helpful prompts in scaffolding elements of design thinking. The image below can be downloaded by CLICKING HERE.

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In the #DesignedToLearn global twitterchat about prototyping and testing we focused on the concrete and abstract materials and outcomes you might look at as feedback.

The following four questions were discussed with some truly exciting and remarkable takeaways:

Q1: Prototype & Test is all about getting messy and building solutions! 

What student self-assessments do you use during this process? 

Q2: Seeking materials can be a lesson in sustainability. 

How do you invite learners to seek up-cycled resources for their designed solutions or innovations?

Q3: Testing ideas with the wrong audience can make or break a solution!

How do you provide students with feedback about the nature of their testing while still letting them learn from their mistakes?

Q4: What evidence do you look for to see if your learners can assess their work, the work of their collaborators, or iterate based on lessons learned?

Designed to Learn Study Guide
Chapter 1. Finding Purpose in Learning
Chapter 2. Teacher and Student Roles in the Design Thinking Classroom
Chapter 3. How Not to Recreate the Wheel: Same Objectives, Different Pathways
Chapter 4. Understand and Empathize: Stepping Back Before Stepping In
Chapter 5. Identify and Research: Symptom or Root Cause?
Chapter 6. Communicate to Ideate: Pulling Together to Design Innovative Solutions
Chapter 7. Prototype and Test: The Messy Path Forward
Chapter 8. Iterate and Reflect: Reinforcing the Power of Formative Feedback
Chapter 9. Applying Knowledge to Practice: Isn't That the Point?

Conversations about living and learning in the 21st century…